You can stay here until you reach level 77. If it's not up on the rotation, skip it. This page contains every Leveling Guide that I have written for Everquest. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. Brother Island (Guild Hall>Deluge>Tempest Temple>Brother Island) - This zone is great because there are almost no Kill on Sight mobs, allowing you to wander freely. They don't hit excessively hard and are very good exp from 68-74. Turn in the quest as you complete it. This format works best for me and it's much easier to update than what I used to do. He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise. After that though it's single pulls non stop. At level 5 it gets its second ability, with third obtained at level 15. Inside the hut talk to Mercenary Mdjal to hire a mercenary. Most of those pulls will be a pair of light blue conscript mobs. To help you on your leveling journey, this EverQuest Leveling Guide has been updated for all updates and patches as of 2022. These Mercenaries can be good options to level up first unless you have access to some of the most powerful Legendary Mercenaries. You must log in or register to reply here. Erudin has some mobs that aren't kill on sight, so try not to kill them. Here are some suggestions as to how to use these areas to hit max level. The first vendor is level 75, and each vendor after that is available every 5 levels. ALTERNATIVES (48-62): 46-58 Old Sebilis (From City of Mist>Emerald Jungle>Trakkanon's Teeth>Old Sebilis) - How much range you get out of this zone is dependent on if it's a hot zone or not IMO. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. It's Hills of Shade all over again. Then it starts to slow down. Any necro will out dps a merc by a factor of 2 at least and up to a factor of 6 or 7. Everything has changed with the Seeds of Destruction expansion. Everquest, Everquest Leveling Guides Since leveling speed in Everquest is determined by Hotzones, which changes every now and then it's hard to find a leveling guide for Everquest. A: Mercs are actually rather cheap to maintain. Mobs run on live side so ignore it. Great post. Yeah that is no where near as good as it used to be. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. They hit like trucks and run though, so bring a snare. This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. All the gear that levels up with you from 75 to 105 makes life hugely easier. I do solo leveling all the time for the challenge of it. It is packed full of Erudites, undead, and gelatinous cubes. Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example. Also please note the races that can be clerics are the only races allowed to be healers, same goes for tanks. Do they take up a group slot? Your toons are going to get attacked and hit. Youre looking to create a merc team of Tank/ DPS/ Healer. Just want to provide some info that isn't multiple years old. This is a picture of the window you'll see when first purchasing a Mercenary. It's a matter of gear and group/box team composition. (Test server people should average 37%.) Loot isn't spectacular but with a decent group, you will shred mobs and the exp will flow like water. You can box here, but the zone isn't very conducive to it. Undead mobs for your paladins to slay and lots of Dark Elves to murder. A discussion community about the greatest MMO of all time! It's very simple and zone is your oyster beyond that. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . Pretty much everything is undead and the zone is very easy to get to. ). The optimal quest guide lists Old School RuneScape quests in an order that allows new Members to progress in an order that minimises the amount of skill training. Let the mercenary do all the work for you. Then drop down via the waterways near the entrance to get to the tunnels and kill there until about 56. A: Where it shows your vitals aka Health, Mana, Energy. You can do 2 pathings in this patch (13.1B): and barrel your way to the second city. I fully admit that there are abilities some classes have that completely lower the bar for entry to a zone or extend the life of a zone a couple of levels. BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. Just get access to the second of his HAs, Artifacts of Great Importance. OPTIONS(96-100): To me at this point, there is no best place to go. A: Your merc will start costing you 2g every 15 minutes at level 14. The south camp is the three rooms near the Nobles Causeway zone line. This zone is a lot better when you factor those in. The key is the respawn time for the zone. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. Also you don't have to worry about paying them until around level 12. Watch out for the clerics if you don't have a solid interrupt. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. Make me want to fire up the game again! If you haven't done the others, they are still accessible. Once you get going quickly with the HAs from Gribble, you can throw in some of the HAs from Skulk. The other major reason is Alternate Advancement Auto-Grant. Healer mercs also have a few extra perks, what I mean by this is rezzing and buffing! A bunch of the missions and HAs are actually really fun too if done once or twice. The gear drops here look incredible too. ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot. Some are also scattered amongst the buildings, just use "Find" to locate them. Kill everything. A guide specifically for Clerics and Paladins is my next endeavor. Welcome to our Everquest 2 Leveling Guide! Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. Go in all the buildings. It's very very easy to do, easily completed solo by all classes. This means that you'll have to pay the re-hire charge to get your merc back. You can go higher, but it isn't really worth it IMO. 1 of 2 Go to page. Kill dragons and drakkin on the north path until 81-82, then shift to the east path. unsure if they removed it or not). © Copyright 2008-2022 Almar's Guides. Purchasing a Mercenary Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. Kill bears, wolves, and snakes near the zone line to Blightfire. This is a picture of the merc window. It is easy to get overwhelmed at lower levels, especially with the ratmen who frequent the middle of the zone. With a group of three actual players though, you can steamroll this place for GOBS of experience. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. A high level KEI type spell coupled with a mercs naturally high regen rate can ensure your merc never runs out of mana to heal you. They are pretty well all headshotable by 63. Tank Mercs can kill a red con in about 2-3 minutes (If its REALLY red to you). Jewel of Atiiki(74-78)(Guild Hall>Buy Katta Castrum Powerstone>TP to Katta Castrum>Jewel) - Farming the efreeti here is fun and easy. Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. I would recommend this place only if you have a group of actual people. This zone is also a hot zone some times so it can go even faster than it already is. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. It'll give an Undead oriented hunting guide. All the living creatures run, so you might be in trouble without a root or snare. The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. You can do 1-40 in about 12 hours of playing. It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. Otherwise, the area around his spawn point has the highest level mobs in the zone and yields great exp even up to 60 if you're patient. They have low HP and don't hit very hard. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. And no, fire pet is not the best dps pet in classic, it's water (and no, it's nuke is not stronger than the water pet's one . Coming from The Mines, start killing gnolls until 12. A: No mercs are not allowed in raid zones or most raid encounters. Once you get there, it's party time. You can actually come here about 60-61 and kill in the area around the zone in/out. I normally just wander here, murdering the Cthulian nightmares that abound. The doombugs normally come in packs of 2 or 3 and aren't social with crows or scarecrows, who normally are single pulls but are social with each other. If nothing else, have a friendly enchanter give one of their big mana regen buffs to your healer merc. Everquest 2 Leveling Guide 1-125. Just be careful as sometimes this zone is level boosted for Hardcore Heritage. Leveling/Setup This guide covers zones up to Omens of War. It will pick up quite a bit around level 25, and you will get to 30 very very quickly. You'll make the amount it takes to pay them and more from those 5 mobs. Resplendent Temple is awful in my opinion, with it being nearly impossible to pull singles, and Pillars of Alra is hard to get to (you have to run through a lot of angry Alarins who can see invis in Resplendent Temple) and easy to get yourself killed in, for much the same reason. Can I keep him when I shroud? A second thing to do would be to spend 10 dollars on Daybreak Cash. Made a handful of edits as of 1/13/2017. I will annotate directions to the zones. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. For a quick example, an Apprentice Tier V mercenary caps out at a 90% rez where as a Journeyman Tier I mercenary will have a 96% rez. Also adding a few notes about Sarith and Resplendant Temple as I spent some serious time in them lately but really just came to my conclusions about them. It looks pretty though. I realize that I didn't add directions, just general sense of direction. Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary). Coming from The Mines, start killing gnolls until 12. Aggressive: If you or any group member is attacked, your merc will attack. The respawn rate is also ludicrously high. The Fortress Mechanotus Zones(75-85)(Guild Hall>Buy Dragonscale Faycite>TP to Dragonscale Hills>Fortress Mechanotus>Gyrospires/Meldraths/SHIP/Steam Factory) - This area isn't one of my favorites and I haven't spent a considerable amount of time hunting in them. Then go and start slaughtering crows, scarecrows, and doombugs. everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle A: You must be carrying the plat on you in order to pay your merc. Make sure that the Tank Merc has been assigned the role of Main Tank. High enough that 2 rangers headshotting with an SK tanking and wizard also spamming nukes with shaman support couldn't exhaust all the mobs before they repopped. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. They will be indifferent to you to start. Start off killing drakes, snakes, and spiders. This guide is a solution to that problem. I'M NOT QUITE READY FOR EOK/ROS (100-105) - This is very much dependent on gear and group. Otherwise its like an ooze and a tidemage or a trio of warpriests. Where it says "Type" select Journeyman (Paying players only) and then select Tier I of which ever you want Healer or Tank. This place is almost nothing but undead. Q: Can I bring my merc on a LDoN or my guilds CoA raid? Suspend/Revive/Unsuspend: Suspend will temporarily get rid of this mercenary. There is a stupid questline that autostarts the first time you go into the zone. I normally just move a group through various mobs, killing everything. It doesnt matter if you have no interest in playing the new characters when they reach the high end game. At 70 though, it starts to seriously lose it's luster. http://www.almostgaming.com/everquest/afkmercenary-leveling-guide-for-eq1. It may not display this or other websites correctly. Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. EverQuest Leveling Zones for Each Level Reaching higher levels can be determined by your zone, so let's start from the beginning with zones 1-10. Your tank merc can solo any reds from levels 1-60. The final two zones drop Glowing Reis, which gives you good armor from 85-90. If you need to learn more about your class, see our Class Guides for builds and info. Q: If the Mercenary dies do I have to buy another one? There are a lot fewer mobs as you go up in levels and it's much easier to head to City of Mist at 42-43 and crush out the last few levels really fast. The good news is money is now weightless! Velkator's castle houses the highest level guys, mostly golems and gargoyles and you should come here around 52 and stay until about 55. Direwind Cliffs is nothing but killing drops throughout most of it. From PoK>Gulf of Gunthak>Dulak's Harbor, Board the ship Stormwave or talk to the teleporter guy if it's all broken>Dead Hills. Keep clearing around til you hit 48-49. Reactive: Your merc will react better depending on the situation. Wall of Slaughter has repop time of 10 minutes and 40 seconds. When you get a new mercenary, it starts at Level 1 with only a single ability. You should be able to clear through here without too much hastle. But since I listed Dalnir, I felt I would be remiss to list this place. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. That said, the HAs are the only thing that scale. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. Select the first HA he gives you, Into the Hills. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. You will need invisibility, levitation, or balls of steel. Classes with undead slaying/controlling spells can crush this place even harder and faster and thanks to that can really increase this zones effectiveness. There are some high level mobs there for the Berserker epic 2.0. Giving out the daily HA tasks? WHY PLAY LIVE? You'll usually be fine pulling 1 or 2 Whites or above, any more and the merc has a small chance of running. While I didnt test this strategy in The Bloodfields, I think that zone also has a fast respawn rate of 10 minutes and 40 seconds, so this strategy should also work there if you can find a similar camp. BACK TO ACTUAL ZONES THAT CHANGE!! I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. At no point do I stop for AA's until I am level 110, so there will be no notation about AA grinding. Below the bridge is a giant ice lake covered in spiders and slimes. That is how GMs check. Your merc will also use buffs that are in his level range to buff you and your group. IF YOU'RE NOT BRAND NEW AND KNOW WHAT YOU'RE DOING/NEW PLAYERS AFTER YOU FINISH MINES: 1-(14-18) Crescent Reach (You zone out of Mines and are automatically transported here. It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. They respawn pretty quick and are higher level than most of the zone, so better exp longer. I didn't realize how good this zone was until I was recently leveling and grouped with a guy who dragged me out here. It does require player crafted items that may be harder to find, but not much harder I think. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? Bastion of Thunder (62-68)(PoK>Plane of Tranquility>Torden, Bastion of Thunder) - The giants and bees of Thunder are excellent exp. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. You should be able to walk out of here with a very serviceable weapon for your class, the majority of spells and abilities, and armor in almost every single slot. For example say you shrouded to level 10 Your mercenary will be free again. I've separated all of them by expansion pack that way people playing on any TLP can easily access a leveling guide relevant to their expansion at any time! The north and east pathways are the ones to focus on. The north camp is the three rooms near Muramite Proving Grounds. At around 91, head to the southern portion of the zone and start killing critters and ghosts. If you dont want to deal with killing them, run down until you see the trees and start killing mosstrooper treants. Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker RSS, EverQuest AFK Leveling (and AA) Guide: Its all about 3 Boxing, Phinigel TLP Server Leveling for Human Paladin Freeport, EverQuest Next Landmark: Alpha First Impressions. These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! They complete heal and can do it 7 or 8 times in a row. BEST (68-78): Dragonscale Hills (68-78)(PoK>Steamfont Mountains>Dragonscale Hills) - SEE NOTE ON MERCENARIES BELOW FOR WAYS TO BOOST THEIR EFFECTIVENESS A LITTLE. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. The only issue there is you need to be capable of farming Remnants of Tranquility from TBM missions and HAs. The old school Journeyman Rank 5 mercenary questline takes place here if you want to do it. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. 54-60 Plane of Nightmare (PoK>Plane of Tranquility>Plane of Nightmare) - Things hit very hard here. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. Your toon classes are irrelevant.
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