All 3 guns are situated on the aircraft's left side, allowing both gunners to engage targets simultaneously. Please see the. LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. Press question mark to learn the rest of the keyboard shortcuts. (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. Create an account to follow your favorite communities and start taking part in conversations. *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. Maintaining a constant speed up till now is annoying at best. Or do u knew some tutorial that have a step by step to do that, please? role in Love it if you could make it work with the submarines too. If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. Create a new shop (already with c/c) and put the classname of your vehicle here. If you have a related Youtube channel, enter the URL. (*) Reductions only apply to the explosive component of the munition i.e. The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. If destroyed: Rapidly lose entire fuel supply over several seconds. landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. Can only be applied via script or using the Virtual Garage. Use the rudder [Q] and [E] to rotate left/right. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Maybe Its still there. Espaol - Latinoamrica (Spanish - Latin America). This platform update is free for all owners of Arma 3. The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. edit: Sorry havent looked in the comments that you already found it. joew About the lights, i figure out that is because the option to turn it on only appears at night time. As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. I think the only true way to increase the speed would be to make an addon and change the speed characteristics of that vehicle. Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Crew Capacity Maintaining a constant speed up till now is annoying at best. Otherwise, like Yannick said, it does have a max rotation speed. I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). and the 2 civ boats pleases. As often as it's done You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! 4000 mass The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 You click it and nothing happens or it becames disabled But what is the best way to do it relative to the direction the vehicle is facing? The Strider is based on the real-world "LGS Fennek" LARV. Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. Just like with the stance system for infantry. It takes 20% less damage to hits to HE-type munitions. If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. The Strider is a four-wheel drive armed reconnaissance vehicle. Damage upon the turret will not be shared with the Strider's main "health" pool. Look for an existing shop, do a global search of notepad with this shop, lets say you have an "car" shop so search "car". The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). To do so, you can create your own templates in the scenario config file. In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. tl;dr Max forward sprint speed for each type. Notable Traits should free up the scroll wheel for more practical function like speed control. However, no amount of incoming damage will be transferred onto the Strider's main "health" pool. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Thank you for the help! Like the RCWS HMG, manual zeroing is also possible up to a maximum of 1500 m. Pre-Alpha olive drab green paint scheme applied to the Gorgon and Strider. Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; Fuel capacity Powered by Invision Community. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Could be the original, but more faster. Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member I can't understand the reason. This script was used to get speeds. insertions where surprise is key, deploy the SDV and approach the target from below. At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm (or larger) rounds. to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". Hold [Z] to decrease throttle and lose altitude. All four of the Strider's wheels are able to resist just 250 points of damage. The first thing that i want is change the speed from normal vehicles, already on Arma 3. The hatchback speed, the offread speed, the boats speed. It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. That would make it more useful to use the other keys 'Q' and 'W'. WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. #4 [ESD]Calibre May 9, 2017 @ 2:51am The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). In jets I use 1200 DPI. The driver sits in the front seat by themselves, with three medium-sized windows providing vision of the area in front of the vehicle. The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. Anyway, thank you for all ur help It helped me a lot. Could you help me with that, please? base for a surprise night-time raid. Item capacity LARV / MRAP But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . And do you recommend me a better way to increases (or implement) an speedboat much faster, please? Climbing with the highway gear now is painfully slow getting up an off-road incline. Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. the current action menu is too clunky. If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). Whether via sea, air, or land, Arma 3 features a vast array of vehicles. The driver can operate the vehicle, turn the lights on and off, and blow the horn. When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. All rights reserved. It is only visible to you. Multiply by 3.6 to get KM/H. Description Speed limiter and auto-cruise modes for vehicles This mod allows drivers to set a maximum speed for their vehicle, or to set an auto-cruise function for the vehicle to maintain set speed autonomously. 1) How to change the vehicles (car/boats/heli/planes) speed, please? How do you even aim? I've found this out, thanks. It reduces up to 20% of incoming damage from HE-type munitions. 9700 kg (all variants) By using this site, you agree to our Terms of Use. Top speed Create a new vehicle shop is very simple. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY November 24, 2016 in Solved. The tyres are susceptible to small arms fire and take 400% additional damage from HE-type munitions. ARMA 3 is processor clock dependent first (both client- and server-side). Fly low and fast to the Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . Game updates, videos, pictures, discussions, help, and more. Not sideways, backwards or diagonal. Very useful with HAFM naval units. Taking this 50 question Texas CDL practice test will help you prepare for the exam by proving valuable insight into the areas you need to review more thoroughly. have at act as an accelerator. if you have a look in the Arma3AlphaProfile file in your documents folder, you will find command functions for shifting up and down gears. 200+ km/h. Game engine does not support this feature for air vehicle physics. While convenient, it broke other vehicle physics in the game. Reddit and its partners use cookies and similar technologies to provide you with a better experience. All rights reserved. The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. The railgun uses a pair of parallel conductors (rails), along which a sliding armature is accelerated . Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. Armed with working periscopes, @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. Momentum, suspension and gravity all play a much bigger When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: 800 DPI is best for me. So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. I got a problem with Jozen mod. Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. Was always like it? Contents 1 Listings 1.1 Wheeled 1.2 Tracked 1.3 Rotor-wing 1.4 Fixed-wing 1.5 Aquatic 2 Gallery 3 Notes 4 See also Listings Wheeled See Wheeled vehicles Tracked See Tracked vehicles Rotor-wing See Helicopters Fixed-wing See Fixed-wing Aquatic Thank you for help. Weight To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. Press J to jump to the feed. Faction PHYSICS The engine can survive up to 100 points of damage. Secondary armament I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. How about adding gears while we're at it? _measure = [] spawn {call {while {true} do {hint format ["%1", (velocity player select 1)]; sleep 0.01}}}; Only the first 3 digits after the decimal will be noted. Variants Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). Interior. Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? Any way how to edit it? It's measured in meters-per-second. Stance/Toggle raise weapon: meters/second (rounded down to thousandths place). Whether via sea, air, or land, Arma 3 features a vast array of vehicles. The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. I never liked, in any game, tapping the "gas pedal" to accelerate with. Strider, Strider HMG, Strider GMG Create an account to follow your favorite communities and start taking part in conversations. Powered by Invision Community. By This can be provided by nearby houses, or by building tents. Aaaaaaah too bad i can't change vehicles speed =( No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. Another pre-Alpha promotional screenshot displaying the interior of the Strider. By Arma is a very CPU-intensive game, much affected by processor single core performance. So, the first step is ho to change the speed of this vehicles. Valve Corporation. gears 1-8 and 2 reverse gears. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). 3 months after microdiscectomy hayes diesel motorcycle for sale wattpad naena tiap hari. 2- The option to turn on lights on vehicles just disappears =( any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. 2. Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. I didn't find any mod with a nice speedboat and the Arma's original is too slow. NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. Depletion of its integrity will always result in a catastrophic kill. The Strider's body can survive 1,600 points of damage. Object speed is equal to sqrt(x 2 + y 2 + z 2 . It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). Once all these conditions are met you can enlist fighters to your cause. Is possible to show the option all time of the day, too? (*) Not used by any in-game Strider. The mod works for all vehicles that use tank, car or boat physic modelling. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . Tandem HEAT explosive charge. its a big problem =( On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. The offroud. PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. All trademarks are property of their respective owners in the US and other countries. Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna Description Description: Sets velocity vector of an object in m/s. Games. The introduction of a new PhysX-powered physics model has resulted in the most detailed telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor. Otherwise, like Yannick said, it does have a max rotation speed. ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. Seats Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). Could anyone help me with 2 things please:
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